I'm a concept artist from Germany with over 10 years of combined experience in the creative industries. Lately I've been working on video games and mobile games.
Freelance concept artist for various companies in the entertainment industry, including character design for Meraki Games, NL, and concept art and high poly sculpting for 13 Realms Entertainment, USA.
Over the course of my career as a sculptor and special effects technician, I have developed a diverse skill set in design, sculpting, mold making, and creative problem solving. My experience has included a variety of projects in SFX makeup, costume design, prop making, and the creation of collectibles. Although I no longer regularly engage in these specific areas, the expertise I gained continues to be a vital influence in my current work in concept art, enhancing my designs with a practical understanding of form and function.